Vanishing Culture: Recovering Lost Software

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bitheerani319
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Vanishing Culture: Recovering Lost Software

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The following guest post from journalist and computer historian Josh Renaud is part of our Vanishing Culture series, highlighting the power and importance of preservation in our digital age. Read more essays online or download the full report now.


Mom and Me (Atari ST, 1985) (color) by color correction Kirschen, preserved and playable at the Internet Archive.
Whether it’s Pac-Man or Pikachu, Link or Lara Croft, Master Chief or Mario, we love playing video games.

But what about preserving them?

Data shows we spend big money on video games: more than $200 billion globally. By some reports, gaming is now bigger than the global film industry and the North American sports industry combined.

Despite all this growth, data also shows the industry has done a poor job stewarding its heritage and history. In fact, a recent study shows classic games are in critical danger of being lost.

Only 13 percent of all classic games released between 1960 and 2009 are currently commercially available.

Survey of the Video Game Reissue Market in the United States (2023).
Only 13 percent of all classic games released between 1960 and 2009 are currently commercially available, according to the “Survey of the Video Game Reissue Market in the United States,” published in 2023 by Phil Salvador for the Video Game History Foundation and the Software Preservation Network.

Worse, this percentage drops below three percent for games released before 1985, “the foundational era of video games,” the study found.

The study considered a random sample of 1,500 games from the MobyGames database, as well as the entire catalog of the Nintendo Game Boy—4,000 games altogether.
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